#pragma once
#include <d3dx9.h>
#include "TwEngineDx.h"

class sa_TwTexureFilter
{
public:
	sa_TwTexureFilter(void);
	~sa_TwTexureFilter(void);

	void  InitGraphics();
	void  InitLight();
	void  InitRenderState();
	void  Render();
	void  Clear();
	void  Update();
private:
	LPDIRECT3DVERTEXBUFFER9 v_buffer;
	LPDIRECT3DINDEXBUFFER9 i_buffer;
	LPDIRECT3DTEXTURE9 texture;    // our first texture
};
